theJugglingCompany.com

11 patterns

The patterns,
animated.

Each pattern below is an actual JugglingLab simulation - the same mathematics, the same gravity, the same physics every juggler runs through their hands. The notation is siteswap: a digit is how many beats before that prop is thrown again. Higher numbers mean higher throws.

Section 1

Three balls

The foundation. Where every juggler starts.

Section 2

Four balls

Two parallel tracks. Each hand runs its own loop.

Section 3

Five balls

The milestone. The same pattern, the higher load.

Reading siteswap

A digit is a duration.

Siteswap notation describes a pattern by what each throw does. Read each digit as: how many beats before this object is thrown again. A 3 means three beats. A 5 means five beats - higher, longer in the air. Odd numbers cross to the opposite hand. Even numbers return to the same hand. A 2 is a hold. A 1 is a quick hand-to-hand pass.

Average the digits in a pattern: the mean is the number of objects. Cascade "3" averages 3. The "531" averages 3 too - same number of balls, different rhythm. The "534" averages 4 - same idea, one more ball. The math always tells you what is in the air.

Want to learn the cascade first?

Every pattern on this page assumes you have the three-ball cascade in your hands. It is the grammar of all juggling.

Pattern animations powered byJugglingLab, theopen-sourcejuggling simulator by Jack Boyce. The juggling physics, timing, gravity, and siteswap simulation come directly from JugglingLab. We customized the visual rendering with a feminine avatar and a dark interface to match this site.